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Crysis Management: Localization from a Developer's Perspective
Price $3.95
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SKU GDC12-3463
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Description
Crysis Management: Localization from a Developer's Perspective

Speaker/s: Judith Matz (Crytek)
Day / Time / Location: Tuesday 4:30- 4:55 Room 2002, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Localization Summit / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: If working as a developer in localization teaches you one thing, it's this: nobody knows what you actually do, other than "making it work somehow". This talk will attempt to shed some light on the localization-related tasks a developer should typically take care of before the actual localization phase takes place. During the talk, we'll try to locate and visualize critical localization risks during game production and in some cases suggest ways to minimize them.
Takeaway: Developers will leave with insight into the complex amount of tasks that are necessary to smoothly enter a project's localization phase. Localization vendors will learn about the tasks that precede the translation/linguistic testing phase.

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