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Cross Application Asset Creation for LAIR: From Characters to Clouds
Price $7.95
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SKU GDC07-3731
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Description

Cross Application Asset Creation for LAIR: From Characters to Clouds

Speakers: Mark Teare

Track: Visual Arts

Format: Lecture

Experience Level: All

Description: The new challenges artists face in creating next-gen graphics often require unique solutions and workflows. This lecture examines several such cases from all sections of asset creation. Assets covered will include character, creature, environment, vegetation, FX and volumetric textures. In each case this lecture will present a solution for creating all or a difficult part of the asset using a range of applications resulting in a dynamic solution. Applications will include Max, Maya, XSI, Polyboost, Bodypaint, Deep UV, Photoshop, Zbrush, and Zmapper. Ways to utilize these techniques in your own pipeline and to develop your own next-gen workflow solutions will be discussed.

Idea Takeaway: Attendees will take away an understanding of several original processes for creating next-gen assets using key features from every major 3d package, Photoshop, and a handful of useful plug-ins. They will also have a better understanding of strategies to tackle unique challenges that arise using the tools they have available.

Intended Audience: This lecture is directed towards artists looking for creative and efficient ways to solve next gen asset creation problems. Artists from all game asset departments and all skill levels will find topics of relevance to their work. This talk requires basic knowledge of 3d applications and next-gen game art concepts.

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