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Creating the AI for the Living, Breathing World of Hitman: Absolution
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Description
Creating the AI for the Living, Breathing World of Hitman: Absolution
Mika Vehkala | Senior AI Programmer, IO Interactive A/S

Location: Congress Saal 1
Date: Monday, August 19
Time: 13:00-13:25
Track: Programming
Format: Session
Vault Recording: Video


Hitman: Absolution is a third-person assassination game where action and stealth are treated as equal citizens, granting the player total freedom in the way missions are tackled. Its gameplay is a combination of voyeurism, social stealth, action stealth and tactical combat. All these styles as well as the transitions between them must be challenging and fun to play. This requires an AI that adapts to multiple situations and reacts to the player's actions in a believable way. This presentation explains the rationale behind design choices and provides detailed information about the implementation of the multiple software layers driving AI and NPC animation in Hitman: Absolution.

Speaker
Mika Vehkala | Senior AI Programmer, IO Interactive A/S
Mika Vehkala has been working as senior AI programmer on the Hitman: Absolution project. This has included creating both base AI technology as well as game play code, such as behaviors and scripting support. In addition, designing and creating the animation and locomotion system for NPCs has been part of the work. In general, Mika has been working in the games industry as a professional game developer for over ten years, creating mobile, PC, hand-held console and console games.

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