Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Creating and Extending Original Franchises
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4207
Statistics
Description

Creating and Extending Original Franchises

Speakers: Matt Allen, Samantha Ryan

Track: Game Design

Format: Lecture

Experience Level: All

Description: Monolith Productions has created and developed many original franchises, including F.E.A.R., Condemned: Criminal Origins, and No One Lives Forever. Hear hard-won lessons from Monolith's CEO and lead artists on creating and extending these original franchises from inception through sequels across multiple platforms - How were the artistic directions of the universes determined? How were the story and character elements created? What role did technology play? How was the vision sold to publishers? How were the games extended for maximum sales? This session will examine success, failure and growth of these franchises and how Monolith plans to move into the future in developing for next generation consoles and the PC.

Idea Takeaway: tbd

Intended Audience: tbd

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.