Search






My Shopping Cart

[ 1 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > Topic > Game Design


View larger image
 


QTY:

Creating a Cinematic Game Experience
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 7 lb, 9 oz
SKU GDC-03-122
Statistics
Description
Creating a Cinematic Game Experience,
837

Game Design, Lecture

Rick Giolito
, Electronic Arts
Videogames are not movies; the addition of interactivity robs game developer of many of the tools used to create emotion and atmosphere on film. But achieving a cinematic look and feel is still a worthwhile ambition. By evoking the look and feel of a feature film, developers can tap into a language well know to the player and greatly increase the emotional resonance of the game experience. Rick Giolitto shares some the techniques used to bring the visceral, big screen feeling of Saving Private Ryan to life as an interactive game in Medal of Honor Frontline.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.