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Crafting the World of Crysis
Price $3.95
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Description
Crafting the World of Crysis
Felix Leyendecker | Senior 3D Artist, Crytek GmbH

Location: Congress Saal 2
Date: Monday, August 19
Time: 11:00-12:00
Track: Visual Arts
Format: Session
Vault Recording: Video


This session will focus on the environment art of the Crysis franchise and the team behind it. It will describe the lessons learned during the series' development and how they influenced the decisions leading to Crysis 3's scenario and visual design. Technical aspects about the production pipeline and production aspects about the changing team structure throughout the years will also be discussed.

Takeaway
The attendees will gain insight into the challenges the team faced throughout the production of all Crysis titles, how they were overcome and which challenges proved the most difficult to tackle. The specific takeaways are: covering a wide range of hardware while pushing the limits of PC graphics, building large worlds through reusability and modularity, the distribution of responsibility among the team, and the cooperation between the art and level design departments.

Intended Audience
Anyone interested in the visual side of Crysis games from an environment art perspective. Environment artists will learn about certain Crysis-specific workflows and their application, while developers with management roles will be interested in the distribution of responsibility and scheduling aspects.

Speaker
Felix Leyendecker | Senior 3D Artist, Crytek GmbH
Felix Leyendecker has been working as environment artist on all Crysis titles after joining Crytek in 2005 and graduating from Games Academy Berlin in the same year. During his career, his area of work has included many aspects of the alien adversaries in the Crysis universe, including the alien spaceship level from Crysis 1, their war machinery and lithoships in Crysis 2, and their underground base and final boss enemy in Crysis 3. He is also a tutor at Games Academy Frankfurt where he teaches basic and intermediate 3D art courses on digital environment creation. He is currently working on an unannounced Crytek title.

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