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Covering All Dimensions: Developing a Mobile Game Title in 2D and 3D
Price $5.95
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SKU GDCM-06-016
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Covering All Dimensions: Developing a Mobile Game Title in 2D and 3D,
1951

GDC Mobile: Production, Lecture

Jyri Ranki
Producer, Digital Chocolate, Sumea Studio
This lecture focuses on the unique challenges of developing both 2D and 3D versions of a mobile game title. It discusses these issues while going through several case studies of development projects within the last two years. ^/BR^^/BR^ The case studies include 2D and 3D titles, such as EXTREME AIR SNOWBOARDING, BEACH MINI GOLF, MINI GOLF: CASTLES, AND RACING FEVER GT. The structure of case studies take a postmortem like approach of what went right and what went wrong. As the lecture goes through the case studies in chronological order, the audience is able to see how the approach gets refined with each consecutive project. The latest cases highlight the major breakthroughs made at Digital Chocolate on how these kinds of projects should be organized.

Attendees leave this session with an idea on the challenges of developing both a 2D and 3D versions for mobile game titles. They gain practical advice on how to approach such a project. They also understand why it is a good idea to develop both versions in the first place.

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