Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Online 2012


View larger image
 


QTY:

Community Management on Mobile
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC12O-821808
Statistics
Description
Community Management on Mobile Speaker/s: Paul O'Connor (Appy Entertainment) Day / Time / Location: Wednesday 10:00-11:00 Room 18 BC Track / Duration / Format / Audience Level: Customer Experience / 60-Minute / Lecture / All GDC Vault Recording: Video Description: Mobile game development puts game players and game creators closer together than ever before. In today's mobile games market, post-release support ensures the developer's job is just starting when a game is released. The relationship between developer and player is central. How do you keep players happy? How do you collect player feedback, analyze it, and act on requests in the form of game updates? How do you decide which requests to honor, and which to set aside? Join Paul O'Connor, brand director of Appy Entertainment describes how analytics are important, while learning how the player support process begins and ends with player communications- the one-to-millions conversation.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.