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Collaboration Across Disciplines and Programs
Price $3.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC11-12240
Collaboration Across Disciplines and Programs
SPEAKER/S: Eric Zimmerman (Independent), Michael Sweet (Berklee College of Music), Matthew Weise (Singapore-MIT GAMBIT Game Lab), Tracy Fullerton (USC School of Cinematic Arts) and Colleen Macklin (Parsons the New School for Design)
DAY / TIME / LOCATION: Monday 4:15- 5:15 Room 301, South Hall
TRACK / FORMAT: GDC Education Summit / Panel
DESCRIPTION: We all know the importance of the team in game development, but how do we make those teams an integral part of our education programs? Focusing on collaboration across campuses and disciplines, this panel of seasoned educators share ways they've successfully crafted connections both within their programs and with other institutions. Addressing the difficulties in coordination, the need for greater student communication and team-based engagement, this session provides a postmortem style look at creating collaborative learning environments.

As an open discussion of the different strategies universities are using to bring together the multi-dimensional aspects of game development (game design, art, sound, programming, etc) this panel provides a roadmap for programs hoping to initiate this real-world approach to game education.

TAKEAWAY: Our students graduate to truly interdisciplinary and collaborative work environments. This panel highlights effective approaches to adopting team-based projects and educational outcomes at both the program level and across institutions.

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