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Classic Postmortem: GoldenEye 007
Price $3.95
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SKU GDC12E-201208064
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Classic Postmortem: GoldenEye 007 Speaker/s: Martin Hollis (Zoonami) Day / Time / Location: Tuesday 11:00-12:00 Offenbachsaal, 1st Level Track / Duration / Format / Audience Level: Game Design / 60-Minute / Lecture / All GDC Vault Recording: Video Recorded Description: Considered by many to be one of the best and most addictive multiplayer gaming experiences on the Nintendo 64 -- or on any platform in the '90s really -- Rare's GoldenEye 007 set the standard for what a first-person shooter on a console could accomplish. Its single-player campaign was also much better than any movie tie-in deserved to have. 15 years after GoldenEye 007 first hit stores, its director Martin Hollis shares how his team created the biggest release for the N64 without Mario in its title, and how what started as a Virtua Cop-style on-rails project became the legendary FPS that paved the way for console shooters like Halo and countless others.

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