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Cameras and Vision: Giving Your Games Sight
Price $5.95
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SKU GDCM-06-009
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Cameras and Vision: Giving Your Games Sight,
1944

GDC Mobile: Game Design, Lecture

Antonio Haro
Research Engineer, Nokia Research
This session offers an introduction to computer vision and how it can be used to treat a mobile device's video camera as a data source and game controller. It provides a crash course in computer vision as it applies to using mobile devices' video cameras in videogames. Topics include what computer vision is good for, its limitations, computational issues, tracking, gesture recognition, and challenges in the mobile domain.

This session provides a crash course in computer vision as it applies to using mobile device's video cameras in video games. Topics include what computer vision is good for, its limitations, computational issues, tracking, gesture recognition, and challenges in the mobile domain.

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