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C++ in the Browser: A Tale from the Trenches
Price $3.95
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SKU GDCE13-24683_ETDT
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Description
C++ in the Browser: A Tale from the Trenches
Andr Weissflog | Head of Development, Drakensang Online / Bigpoint Berlin, Bigpoint GmbH

Location: Congress Saal 1
Date: Wednesday, August 21
Time: 12:00-13:00
Track: Programming
Format: Session
Vault Recording: Video


The technology is here to port large 3D games written in C++ to run in browsers without plugins, but a lot of pitfalls await the daring adventurer. Gather around the campfire and listen to the traveler who's been through all the joys and horrors of cross-compilation and survived.

Takeaway
Attendees will learn about the current state, advantages, and disadvantages of the three C++-to-web technologies (Native Client, flascc and emscripten - with a strong focus on emscripten), how to prepare and port their existing code bases, and how to deal with the limitations of running in a browser environment.

Intended Audience
The presentation is targeted at experienced programmers who have done engine or framework development, and are interested in porting existing or writing new C/C++ code to web browser environments. A deep understanding of what's happening "under the hood" of a 3D application written in C/C++ is a plus.

Speaker
Andr Weissflog | Head of Development, Drakensang Online / Bigpoint Berlin, Bigpoint GmbH
Andre Weissflog started programming on East German home computers in the '80s and hasn't stopped since. He is the creator of the Nebula Device 3D engine series, which has been in continuous development since 1998. He has been involved in the development of more than 30 game titles, most notably, the Drakensang RPG series from 2006 to 2010, the Drakensang Online action MMORPG since 2010, and one of the first immersive 3D action-strategy titles, Urban Assault, in 1998. As head of development at Bigpoint's Berlin studio, he is working on next generation browser game engine technology.

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