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BURN THIS MOTHERFATHER! Game Dev Parents Rant
Price $3.95
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SKU GDC12-3449
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Description
BURN THIS MOTHERFATHER! Game Dev Parents Rant

Speaker/s: Eric Zimmerman (Independent), Jason Della Rocca (Perimeter Partners), Jade Raymond (Ubisoft Toronto), Tobi Saulnier (1st Playable Productions), Perrin Kaplan (Zebra Partners), Frank Lantz (Zynga New York), James Lantz (Hampshire College) and Graeme Devine (GRL Games)
Day / Time / Location: Friday 11:30-12:30 Room 2003, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Game Design , Business and Marketing and Management / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Each year, the rant session brings together a panel of game developers to bitch about whatever the hell they want.

In the past, we've heard from angry game publishers, pissed-off game journalists, and last year's band of disgruntled social game developers. This year we take it to the next generation with a panel of game developer moms and dads. So sit back and prepare to get disciplined.

Cutting through the clutter of polite industry chit-chat, the rant session takes on the issues that matter to developers in a no-holds-barred format. Fasten your seat belts and prepare for strong opinions from some of the game industry's most distinguished and dissatisfied game developers. The invited panelists will be given free reign. You have been warned.

Co-hosted by Jason Della Roca and Eric Zimmerman, the rant session is about identifying solutions as well as problems. The audience will have a chance to respond to the rants and join in the discussion. Topics will address issues of concrete importance to the game industry. And we may catch a glimpse of a better future for us all.
Takeaway: Why a rant session? The best conversations at GDC usually happen in the corridors between sessions. The rant session goes beyond polished promotional demos to air the burning issues that are most important to rank and file game developers. Expect impassioned diatribes, cutting critiques, and burning-hot manifestos.
Intended Audience: This session is for anyone who wants the raw version of what is really going on in the game industry. Come prepared to have your assumptions challenged and sensibilities rankled.

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