Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Building Bridges: How to Develop Social Networks as Part of Community Management
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4411
Statistics
Description

Building Bridges: How to Develop Social Networks as Part of Community Management

Speakers: Rich Vogel

Track: Game Design

Format: Lecture

Experience Level: All

Description: Why think of gaming communities in terms of forums and a web presence? We need to think communities as social networks they actually are. We need to facilitate the gamers developing networks (bridges) with themselves as well as with developers and publishers. Why not focus their interest around your brand, and your games? There are many examples of social network sites like YouTube and MySpace. We need to examine what they are doing and capture the best ideas and put these ideas to work.

This lecture discusses the next generation of community management. What are the Building blocks for developing social networks between gamers, developers and publishers? A review of the best ideas being used on other social network sites and how these ideas can be integrated into existing gaming sites. The pros and cons on developing social networks around your brand (intellectual property). How can we focus social networks and use them to promote our brands via viral marketing? This will be a lively discussion for designers and community managers alike; it demonstrates the importance of social networks and how they can provide a good viral tool for brand building.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.