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Building Big Licensed Games with Big Teams
Price $5.95
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SKU GDC-04-048
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Description
Building Big Licensed Games with Big Teams,
2110

Production, Lecture

Don Daglow
President & CEO, Stormfront Studios Inc.
Big licenses require big teams, funded by companies that are playing for big stakes. You not only have more creative people developing the game, you have more business people trying to oversee and approve each step of the process.

On The Lord of the Rings: The Two Towers, based on the Peter Jackson film, Stormfront Studios had over 50 team members working on the game. In addition to the usual specialized producers, EA dedicated major resources to making sure the asset supply lines and the feedback loop both functioned smoothly with individual and corporate licensors.

How do we manage big teams, serve multiple masters and still produce high quality games? And how do we do it on especially rigid schedules because of the need to coordinate with hard-dated movies, TV shows, or other properties?

This session shares how one major developer approaches this challenge. Some of the answers lie in philosophy and attitude, others in the minutiae of good processes and procedures. The audience helps guide where the discussion is focused in the second half of the hour in order to home in on specific relevant issues.

Teams need to understand how licensor approvals work, and why the system actually does make sense.
Passion can flourish on a team doing a licensed project, just as it can on an original.

The phases of preproduction, demonstration, production and closing all place different stresses on big teams, and different demands on managers. Licenses place additional, incremental demands on each phase, demands that can be anticipated and planned for in the process.

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