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Building and Growing a Game Lab
Price $3.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC11-12198
Building and Growing a Game Lab
SPEAKER/S: Michael Mateas (University of California, Santa Cruz), Celia Pearce (Georgia Institute of Technology), Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab), Tracy Fullerton (USC School of Cinematic Arts) and Mary Flanagan (Tiltfactor Lab, Dartmouth College)
DAY / TIME / LOCATION: Monday 10:00-11:00 Room 301, South Hall
TRACK / FORMAT: GDC Education Summit / Panel
DESCRIPTION: This panel presents five case studies from different game laboratories, exploring their role in the curriculum and as a research venue. The examples include game labs in humanities/liberal arts departments, computer science departments and cinematic arts departments, and the recommendations can be easily extended to schools in a number of disciplines.

The presenters will address some of the following questions:
- What is a game lab? Why build a game lab?
- What are the requirements to set one up?
- What is the role of a game lab in the academic curriculum?
- How can be the activities of a game lab become part of research?
- How does a game lab enable/facilitate/manage collaboration between departments / institutions / countries / academia-industry?

TAKEAWAY: The case studies will provide attendees with examples of how to structure, grow and support a game lab in different contexts, which they will be should be able to adapt to the context of their own institutions.

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