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Building a Multi-threaded Web-Based Game Engine Using HTML5/CSS3 and JavaScript [SOGS Tech]
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SKU GDC12-3172
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Description
Building a Multi-threaded Web-Based Game Engine Using HTML5/CSS3 and JavaScript [SOGS Tech]

Speaker/s: Corey Clark (DeVry University) and Daniel Montgomery (DeVry University)
Day / Time / Location: Tuesday 1:45- 2:45 Room 132, North Hall
Track / Duration / Format / Audience Level: Social and Online Games Summit / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: As hardware developers push away from creating faster processors in lieu of multicore architectures game developers have to leverage multithreading technologies to capitalize on these new devices. With multicore mobile devices the need for a multithreaded web based game engine is a reality. This talk will discuss design of various multithreaded web engine architectures that allow for dynamically processing request in threads by using a thread controller. Utilizing HTML5 and JavaScript APIs such as WebWorkers, WebSockets, and WebGL allows for a new standard in 3D browser-based games that are full featured and truly cross-platform, supporting mobile and desktop devices without plugins.
Takeaway: Attendees will come away with architectural layouts for a web based multi-threaded game engine, design considerations, single-threaded vs multi-threaded comparison, WebGL/WebWorker/WebSocket performance metrics, comparison of performance metrics for various browsers, technology limitations and see a multithreaded web-engine utilizing the techniques.

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