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Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
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Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
Oliver Franzke | Lead Programmer, Double Fine Productions
Lee Petty | Project Lead, Double Fine Productions
Greg Rice | Brand Manager, Double Fine Productions
Tim Schafer | President & CEO, Double Fine Productions

Location: Room 515 B
Date: Wednesday, November 06
Time: 2:00pm-3:00pm
Format: Session
Discipline: Design & UI, Business & Marketing
Track: Future of Gaming
Vault Recording: Video


After the success of their record-breaking Kickstarter campaign, Tim Schafer and the team at Double Fine were tasked with developing a brand new point-and-click adventure game in the vein of Tim's early work at Lucas Arts. The demand for this type of game was clear, but much has changed in the 15 years since Tim last visited the genre. In this talk, we'll hear a multidisciplinary panel of members from the Broken Age team discuss ways in which they leveraged modern technology and methodologies to deliver a game that preserves the ideas and experiences core to the traditional adventure game.

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