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Bringing Games User Research into Our Educational Practice
Price $3.95
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SKU GDC11-12228
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Description
Bringing Games User Research into Our Educational Practice
SPEAKER/S: Katherine Isbister (NYU's Polytechnic Institute)
DAY / TIME / LOCATION: Tuesday 1:45- 2:10 Room 301, South Hall
TRACK / FORMAT: GDC Education Summit / Lecture
DESCRIPTION: Knowing how to do rigorous and valid user research is a valuable skillset for budding game developers and designers interested in a player-centric approach to design. Many of us want to inspire students to break new ground with their work--teaching them how to conduct innovative research is one powerful way to help them do so. In this talk, I'll share my own experience participating in 4 different universities' games education practices, and describe how research can be woven into the curriculum and also into the general atmosphere of a program.

TAKEAWAY: Attendees will learn about the value of incorporating games user research into games education, and will get specific examples of ways to do this with students at all levels of practice (undergraduate, masters, and Ph.d.).

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