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Bossy Behavior: Patterns and Techniques in Boss Design
Price $5.95
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SKU GDC-03-006
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Description
Bossy Behavior: Patterns and Techniques in Boss Design,
236

Game Design, Lecture

Luis Barriga
Game Designer, Vicarious Visions
The boss at the end of the level is a staple of video and computer games across the spectrum of genres. However, bosses manage to stay under the radar of many of us in the field until we actually are confronted with the task of designing, programming or giving input on a particular boss.

This lecture takes a look at patterns in boss design and presents several useful time-proven techniques for creating compelling boss gameplay. Examples from the shooter, brawler, action and RPG genres are discussed and analyzed. Gameplay aspects such as environment interaction, vulnerability-based patterns, progression, player confinement and camera control are talked about in detail.

This presentation offers a didactical analysis of the mechanics of boss behavior. Attendees gain a good understanding of what constitutes effective boss design and which boss designs better match different games and genres.

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