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Beyond Polyphony: Maximizing Audio on Mobile Platforms
Price $5.95
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SKU GDCM-06-019
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Beyond Polyphony: Maximizing Audio on Mobile Platforms,
1954

GDC Mobile: Audio, Lecture

Brad Fuller
Partner, Sonaural LLC

Don Diekneite
, Sonaural LLC
What a difference a year makes in the fast-paced mobile game arena! Audio technology on mobile phones continues to improve at a pace faster than any game platform in history. Since last year's GDC, new audio developments have emerged – from a new Java multimedia spec (JSR-234) to several enhanced CMX versions to a new Interactive Audio SIG initiative. Handset manufacturers have followed with sophisticated hardware featuring new capabilities such as Layered Audio, 3D positional sound, and multisequencing, to name but a few. ^/BR^^/BR^ New technologies available on today's phones along with development and implementation issues are discussed. Solutions are presented for efficient audio implementation across a variety of handsets that not only result in superior game and brand-strengthening audio but also give developers the opportunity to leverage the market value of unique soundtracks in their games.

Mobile game developers gain a better understanding of the latest audio technologies embedded in the new handsets and are provided solutions for efficient audio implementation in the complex mobile game landscape.

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