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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Bend Microsoft Project to Your Will
Speakers: Mike McShaffry
Track: Production
Format: Lecture
Experience Level: Intermediate
Description: Almost everyone agrees that scheduling game production with Microsoft Project is somewhere between difficult to impossible. This lecture shows tricks in Microsoft Project learned in over 10 years of consistent use. Attendees will see how to organize their schedules, learn the difference between using priorities and links, how to schedule milestones, understand how to use custom working schedules, and see how to enter extra data into their schedules to keep everything in order. Attendees will also see how to keep their schedule up to date, making it a consistent and near-perfect picture of the current state of their project.
Idea Takeaway: Attendees will learn how to use Microsoft Project in a way completely compatible with game development.
Intended Audience: The intended audience should have a good working knowledge of Microsoft Project, the best audience members are those who are about to embark on a killing spree in frustration with this software.
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