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Behind the Scenes: Uncharted 2's Unique Cinematic Production Process
Price $3.95
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SKU GDC10-10366
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Description
Behind the Scenes: Uncharted 2's Unique Cinematic Production Process
Speaker: Josh Scherr (Cinematics Animation Lead, Naughty Dog), Amy Hennig (Creative Director, Naughty Dog, Inc.)
Date/Time: Thursday (March 11, 2010) 3:00pm — 4:00pm
Location (room): Room 303, South Hall
Track: Production
Format: 60-minute Lecture
Experience Level: All

Session Description
The development and production process behind the acclaimed characters and cinematics in UNCHARTED 2 is labor-intensive and demands both time and flexibility. But there’s a method to our madness, and in this session, we'll be sharing what's different and unique about our approach, covering both the how, and more importantly, the why behind that process. Topics we'll cover include casting, motion capture production, writing, our animation pipeline, and how we adapted our process for an ambitious production scope and demanding schedule.

Intended Audience
This session covers a wide range of disciplines, from writing and directing to animation. While a good understanding of videogame production could be helpful – cinematics and story development in particular – our aim is not to get so technical as to exclude any discipline. Writers, designers, animators, technical artists, and producers will likely get the most out of the talk.

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