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Behavior Trees: Three Ways of Cultivating Strong AI
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SKU GDC10-10413
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Description
Behavior Trees: Three Ways of Cultivating Strong AI
Speaker: David Hernandez Cerpa (LucasArts), Alex Champandard (Editor in Chief & Technical Director, AiGameDev.com), Michael Dawe (Programmer, Big Huge Games)
Date/Time: Tuesday (March 9, 2010) 11:15am — 12:15pm
Location (room): Room 310, South Hall
Experience Level: Intermediate
Summit: AI Summit
Format: 60-minute Lecture

Session Description
Over the last few years, various forms of behavior trees (BTs) have become the standard in industry. Since flexibility and customization are arguably the main strengths of BTs, they can be implemented in many ways. This set of short presentations will show how other developers are using them in practice. The presenters will show what developers can do to make behavior trees more designer friendly and easier to interact with via script. The session also shows implementation techniques to help keep AI code decoupled from the game logic and improve performance.

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