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Battle Cam: A Dynamic Camera System for Real-Time Strategy Games
Price $5.95
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SKU GDC-06-023
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Description
Battle Cam: A Dynamic Camera System for Real-Time Strategy Games,
1530

Programming, Lecture

Elie Arabian
Senior Artist, Petroglyph Games

Hector Yee
, Petroglyph Games
Battle Cam is an AI system for procedurally generating camera shots during a battle in a real-time strategy game, and the subject of this session. During game play, the user may choose to activate the battle camera system, and it generates shots of the battle in progress from the point of view of a flying battle camera. The system uses a model of visual attention, inspired by techniques from computational neurobiology to pick interesting objects to look at in the scene. It then generates a custom camera shot for the object. Markov chains are used to sequence together shots in order to get some coherence from the varying shots. This technique is used succesfully in real time space and land battles in STAR WARS: EMPIRE AT WAR.

Ideas regarding an AI system that picks interesting moments in a RTS battle and generates camera shots and sequences to immerse the user in the battle while the game is going on. This is intended to be an intermediate step between the interactive user experience and an in-game cinematic.

Intended audience is graphics programmers and technical artists. Some knowledge of linear algebra and cinematography would be helpful, but not neccessary.

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