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Balancing Act: Narrative And Mission Design In Assassin's Creed III
Price $3.95
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SKU GDC13-23744_1NMAI
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Balancing Act: Narrative and Mission Design in Assassin's Creed III SPEAKER/S: Corey May (Ubisoft Montreal) and Philippe Bergeron (Ubisoft) DAY / TIME / LOCATION: Monday 3:35- 4:00 Room 2018, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: Game Narrative Summit / 25-Minute / Lecture / All GDC VAULT RECORDING: Video DESCRIPTION: In this talk, Corey May (lead writer) and Philippe Bergeron (mission director) will chart the evolution of narrative design across the Assassin's Creed franchise. From initial concept to final interaction, they will walk attendees through the team's narrative and design pipelines, highlighting the various tools and processes they've developed over the years. In addition, they will explore the ways in which their collaboration has evolved over the course of the franchise's life.

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