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Automation in the Technically Challenging World of Game Development
Price $3.95
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SKU GDC13-23321_1ZCNZ
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Automation in the Technically Challenging World of Game Development SPEAKER/S: Linda Lemieux (VMC Game Labs), Brian Buhr (Sony Computer Entertainment America), Michael Souto (LocalizeDirect), Marietta Pashayan (Disney Interactive), Dyan Jodoin (Atari Inc.) and Steve Fowler (The Walt Disney Company) DAY / TIME / LOCATION: Monday 11:15-12:15 Room 2008, West Hall TRACK / DURATION / FORMAT / AUDIENCE LEVEL: QA Summit / 60-Minute / Panel / Advanced GDC VAULT RECORDING: Video DESCRIPTION: One of the biggest challenges facing QA in games today is test automation. Opinions on whether or not to automate range from "impossible to do well" to "automate 100% of the test" vary. Within that gamut of opinions, how do you decide on how automation fits into your test program? What should be automated, and how do you ensure quality? Join us for a panel discussion on lessons learned, as well as practical tips and techniques for game testing automation. You will hear a range of opinions from industry leaders to help you make informed decisions about automation for your game testing.

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