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Storefront > GDC Vault Store - Audio Recordings > Topic > Audio

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Aural Subjectivity: A Personal Perspective
Price $5.95
Stock Unlimited
Weight 8 lb, 10 oz
SKU GDC-03-139
Aural Subjectivity: A Personal Perspective,

Audio, Keynote

Dane Davis
President, Dane Tracks
Audio Subjectivity. The game player as cinematic protagonist. Escaping the proscenium. Using subjective storytelling concepts to make the game playing experience first person rather than third person. Emulating the human interface. Selective focus. Our ears and the circumference of geography. Aural masking. Mental processing lag. Synaptic prioritization. Clogging under pressure. Clarity of the Zone. Taking the player through the virtual time and space through sensory organs feeding wetware rather than as an extension of the machine. How far does game hardware and software have to evolve for this to happen with the sound?

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