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Audio Localization: What You Need to Know
Price $3.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC11-12368
Audio Localization: What You Need to Know
SPEAKER/S: Garry Taylor (Sony Computer Entertainment Europe)
DAY / TIME / LOCATION: Friday 11:15-11:40 Room 3011, West Hall 3rd Fl.
TRACK / FORMAT: Audio / Lecture
DESCRIPTION: With the emergence of new markets, the number of languages we localize our games into is increasing all the time. This has big implications for your audio pipeline, including managing increasing amounts of audio files and ensuring the dialogue mix is good in every language. This talk looks at the localization process from an audio production point of view. It looks at the issues that usually arise when localizing large projects, from the perspective of both the development team and the localization agency, and possible solutions to those issues.

TAKEAWAY: This talk aims to give producers and audio leads the knowledge they need to make the audio localization process run smoothly. It looks at who, outside of the core development team, is involved in the localization of your title, preparing for localization, standardizing the recording process and the organization of assets.
INTENDED AUDIENCE: This talk is aimed at producers and game audio teams, as well as localization professionals and engineers involved in dialogue recording.

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