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Audio Essentials for Producers
Price $3.95
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SKU GDC11-12167
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Description
Audio Essentials for Producers
SPEAKER/S: Brian Schmidt (Brian Schmidt Studios, LLC)
DAY / TIME / LOCATION: Wednesday 1:30- 1:55 Room 132, North Hall
TRACK / FORMAT: Production , Business and Management / Lecture
DESCRIPTION: Hire the composer, do the sound effects, record the dialog and you're done, right? That'll take care of itself, right?

Not quite...Music and Sound affect multiple aspects of game production. With technical issues, business issues, contracts and rights issues, music and sound design can often unexpectedly disrupt the best-laid schedules and plans. Knowing the impact audio can have across these technical, business and production aspects will let you side step the most common landmines hit by many games in the course of their development.
TAKEAWAY: Attendees will understand the issues facing your audio department and how you sidestep common audio landmines to ensure audio is a no worries part of your project. Attendees will also understand the oft-overlooked rights you have for the audio created for your game how to take full advantage of them.
INTENDED AUDIENCE: Audio Essentials is an intermediate level talk for producers and business/management who want a broader understanding of whats required to fulfill the audio needs of modern games and gain an understanding the very unique rights associated with sound and music.

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