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Atmospheric Audio in GOD OF WAR 3
Price $3.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC11-12124
Atmospheric Audio in GOD OF WAR 3
SPEAKER/S: Joanna Orland (Sony Computer Entertainment Europe)
DAY / TIME / LOCATION: Friday 9:30- 9:55 Room 3011, West Hall 3rd Fl.
TRACK / FORMAT: Audio / Lecture
DESCRIPTION: This session will discuss the inspiration and process for the creation of the Surround Ambiences in GOD OF WAR 3.

While GOD OF WAR 3 production was based in Santa Monica, the ambiences were created in SCEEs London studio. As the sound designer in London, I didnt have access to any game builds, but had to work based on effective communication and abstract inspiration. We developed interesting ways of expressing a levels audio intention that ranged from creating ambiences based on a drawing to working to a video capture with the hope that it would work in the final game.

As well as the communication process, the creative process will be examined at great length. How do you make an entire levels ambience from a drawing? How do you go about turning your stereo ambiences into surround soundscapes? How do you mix so many abstract sounds into one file? All these questions will be answered and more.

TAKEAWAY: Attendees will gain inspiration on creating abstract ambiences from a new perspective and learn how they were done for GOD OF WAR 3. They will also see examples of how to develop stereo ambiences and evolve them into Quad mixes. Advice on communicating and working on sound design long distance will also be discussed.
INTENDED AUDIENCE: This session is for sound designers with an interest in both Ambience and Abstract sound design. Producers and project managers may also benefit from this session as workflow and communication methods will be discussed as well as the asset creation process.

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