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Art History for Game Devs: In Praise of Abstraction
Price $3.95
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SKU GDC12-3273
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Description
Art History for Game Devs: In Praise of Abstraction

Speaker/s: John Sharp (Georgia Institute of Technology)
Day / Time / Location: Thursday 5:30- 6:30 Room 135, North Hall
Track / Duration / Format / Audience Level: Game Design , Visual Arts / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Abstraction-- the process of generalizing a phenomenon in order to gain new perspectives and understanding-- has been a vital tool for creating experiences in nearly all art forms. Games themselves are of course abstract systems, but as a medium, we do not take full advantage of all the ways other arts use abstraction to approach their art forms and to expand their expressive potential. John Sharp will look at the ways painters, animators, poets, comic artists, decorative artists and dancers use abstraction to expand, deepen and give new shape to their artforms.
Takeaway: Attendees will come away with new methods for thinking about and using abstraction as a game design tool. The talk will as well provide developers with ways to look to painting, poetry, comics, dance, animation and the decorative arts for inspiration for conceptualizing and focusing their design work. Game developers will gain new perspectives on abstraction as a tool for creating richer and more varied play experiences.
Intended Audience: This is a "food for thought" design talk that will appeal to game designers and other developers interested in learning from the ways other artforms use abstraction as a creative tool. The talk will examine examples from painting, comics, poetry, animation, dance and decorative arts to expand the ways we use abstraction to design games.

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