Why Now Is the Best Time Ever to Be a Game Developer
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
Playing with 'Game'
Gathering Your Party with Project Eternity (GDC Next 10)
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
Luck and Skill in Games
Minimalist Game Design for Mobile Devices
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
Storefront > GDC Vault Store - Audio Recordings > Austin GDC 2008
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other Methods to Earn the Trust of a Community Speaker: Elan Lee (Founder/Chief Designer, Fourth Wall Studios) Date/Time: Wednesday (September 17, 2008) 4:30pm — 5:30pm Location (room): Room 9 Track: Online Games - Social Networking & Community Format: 60-minute Lecture Experience Level: Intermediate
Session Description An Alternate Reality Game is an interactive story that massive communities explore with the tools of their lives. One of the key success factors to this new form of entertainment is its ability to inspire and maintain large communities. Why do these communities trust the game designers enough to visit strange websites, brave hurricanes to answer ringing payphones, and tattoo game logos on their bodies? This talk will explore the communities that form around Alternate Reality Games, why they form, why they grow, and ultimately, why they trust this new form of storytelling to entertain them.
Please leave this field blank.
There are no related products to display.