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ALAN WAKE: The Writer Who Made Us Rewrite Our Engine
Price $3.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC11-12451
ALAN WAKE: The Writer Who Made Us Rewrite Our Engine
SPEAKER/S: Markus Maki (Remedy Entertainment) and Olli Tervo (Remedy Entertainment)
DAY / TIME / LOCATION: Thursday 4:30- 5:30 Room 3007, West Hall 3rd Fl.
TRACK / FORMAT: Programming / Lecture
DESCRIPTION: The technology of ALAN WAKE was built from the ground up with half a dozen programmers in the course of 5 years of development. We cover the reasons why we decided to build new technology instead of iterating with MAX PAYNE's tech or licensing an engine. We explore how we built the technology and what were the biggest successes and problems we encountered on the way; for example why have open world technology in a linear story driven game. We look back at concrete approaches in technical design and programming techniques, as well as end results in a post mortem style.
TAKEAWAY: Hear about specific successes and problems Remedy met while developing a new technology and code base. Attendees will learn about the possible benefits one can get by starting a game engine from scratch, but also about the pitfalls the same choice will involve.
INTENDED AUDIENCE: This session is aimed at technology-oriented programmers and technical leads who are responsible for making technology decisions in a studio, as well as for programmers who do the actual design and implementation of an in-house game engine.

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