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Advanced Procedural Rendering with DirectX 11
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SKU GDC12-3319
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Description
Hacking Cities: Procedural Modeling of Urban Game Environments with Esri CityEngine (Present... Thurs 4:00PM

Advanced Procedural Rendering with DirectX 11


Speaker/s: Matt Swoboda (Sony Computer Entertainment Europe)
Day / Time / Location: Thursday 4:00- 5:00 Room 2009, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Programming / 60-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: This session reveals the implementation details of some of the techniques developed by the PC demogroup Fairlight to render advanced visual effects that are usually only seen in offline rendering, but are possible in realtime and suitable for DirectX11 powered games. We reveal how huge dynamic procedural scenes, large and detailed fluid dynamics simulation and rendering and realtime raytraced illumination can be created on the GPU using DirectX11. The session focuses on ways to implement important building-block techniques such as efficient procedural mesh generation utilising DirectX11's feature set.

Takeaway: The session will provide attendees with an overview of the key features of DirectX11 for creating visual effects and some in-depth implementation details of some advanced effects in practice.
Intended Audience: This session is aimed at experienced graphics coders interested in or already using DirectX11, or anyone looking for some inspiration for their next generation visual effects.

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