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AAA Game Mechanics Inspiring Learning and Assessment Mechanics
Price $3.95
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SKU GDC12-3166
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Description
AAA Game Mechanics Inspiring Learning and Assessment Mechanics

Speaker/s: Jan L. Plass (NYU / Games for Learning Institute)
Day / Time / Location: Tuesday 1:45- 2:10 Room 2009, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Games For Change / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: Games live and die by their game mechanics. Engaging mechanics compensate for shortcomings in aesthetics, musical score, or level design, but nothing can make up for lackluster mechanics. This is especially the case for games for learning, which place additional constraints on the design of learning mechanics-specifically designed to foster learning, and assessment mechanics-specifically designed to measure learning outcomes. These mechanics can be inspired by game mechanics from successful commercial triple-A titles. We will describe our approach to designing games using these custom mechanics and present demonstrations from our library of related learning and assessment mechanics and their foundations.
Takeaway: Attendees will learn how popular game mechanics can inspire the design of mechanics for games for learning that teach and measure learning outcomes, and learn about a process for designing mechanics grounded in the learning sciences and testing theory.

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