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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

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Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC09



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A Whirled Tour
Price $7.95
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OOO built a virtual world where users can create environments, avatars, toys, pets, and games with tools and APIs that scale from Moms uploading pictures of puppies all the way up to game developers making casual MMOs. We let users run code on our servers, store data in our databases, upload and download terrabytes of media, award currency to one another and buy and sell their creations with it. We provide simple APIs that hide the complexities of a shardless world that can scale on the backend to thousands of world servers and hundreds of database servers. Come hear about a few of the many interesting technical problems that came up along the way and the solutions that allowed us to do it all without giving our system admins ulcers, breaking the bank, or building a world that immediately descended into user created anarchy.

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