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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
A Practical View on Interactive Storytelling: Drama Games
Speakers: Santiago Siri
Track: SGS: Game Design
Format: Lecture
Experience Level: All
Description: Almost since the birth of the game industry, a lot of talking and writing has been going on how could games express a meaningful story, a profound experience to its players. This session tries to stop with all the talking and writing for once, and show some practical demos on how we can use interactive storybuiding tools to create games that don't only explore territories, but can explore ideas and emotions as well.
Idea Takeaway: Interactivity is often something that can't be explained just in words, but it requires interaction itself to be fully understood. Actual demos of interactive storytelling tools are shown including: emotion modeling; psychological intelligence; social simulations; generative worlds; and non-linear story tools are showcased.
Intended Audience: Interactive storytelling could be a useful model to build training games, educational games and social games that require a good simulation of human interaction. Game designers, resarchers and developers find this talk valuable.
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