Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC Online 2012


View larger image
 


QTY:

7 Learnings from Making AION Europe Free-to-Play
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC12O-821771
Statistics
Description
7 Learnings from Making AION Europe Free-to-Play Speaker/s: Carsten van Husen (Gameforge 4D) Day / Time / Location: Tuesday 10:00-11:00 Room 17 Track / Duration / Format / Audience Level: Business and Marketing / 60-Minute / Lecture / All GDC Vault Recording: Video Description: Carsten van Husen will provide a closer look at the process and lessons learned behind the migration of the critically acclaimed premium MMORPG AION from a subscription based pay-to-play system into free-to-play business model, that was done at Gameforge for the European market. Lifting the curtains from the secret box of what makes a major free-to-play MMORPG tick, he will deliver a variety of insightful learnings and practical advice derived from this challenging project. Ranging from how an effective monetization system based on microtransactions is developed up to the intricacies of preparing and executing such a major technical endeavor, the audience will be able to learn about the MMORPG business from the perspective of the leading free-to-play online-games publisher of the Western hemisphere.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.