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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
4D in Zero Space: Living Games with Procedural Textures
Speakers: Sebastien Deguy
Track: Visual Arts
Format: Lecture
Experience Level: Intermediate
Description: Imagine your game alive and changing. Imagine your environment aging as time passes by. A room you haven't visited for too long getting dirty, a car hitting a wall and letting its deep print on the surface, the atmosphere of the lab you're in dramatically changing when the professor comes in with a nasty needle in his hand and a strange smile on his face. During this session, Sebastien Deguy explores the possibilities offered by the most advanced procedural texturing techniques to add one dimension to 3D games: time. All of that in zero space, thanks to the procedural nature of the trick.
Idea Takeaway: tbd
Intended Audience: tbd
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