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20/20 Design Vision
Price $5.95
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Weight 5 lb, 13 oz
SKU GDC-03-094
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20/20 Design Vision,
764

Game Design, Lecture

Andrew Leker
, Mind-Control
There is an expression in the gaming industry that “Successful designers are wrong faster,” meaning that they discover and learn from their errors more quickly on their way to solutions. That’s what 20/20 Design Vision is all about, being successful quickly. Having 20/20 design vision isn’t something that most designers are born with. It takes great commitment and hard work to “see” the benefit that each design decision or feature will bring. Many developers use rapid prototyping to get the feedback they need to resolve their design issues, but limits of time and money demand that hard choices be made early in this process. This talk covers extremely powerful and somewhat controversial techniques used to improve a project’s design decisions. A five-pronged approach will be presented with illustrative examples: Identify Problem: This tends to be fairly natural for most developers, as problems in a game system or with the “feel” of a game tend to show as the game is played during development. Identify Goals: There are several broad categories of goals that will be discussed: Emotional Impact, Changes in Game State, and Goals of Immersion. Product goals will also be discussed briefly. Identify apparent truths and consider their repercussions: Apparent truths can be thought of as the environment or “space” for a game’s design solutions. They can also be considered requirements, because ignoring fundamental aspects of a game’s physics, fiction or human nature can lead to glaring product flaws. Choose a solution to accomplish goals in light of apparent truths and their repercussions: Design decisions are now made and tested through an iterative process. Draw a Conclusion: Did the process accomplish the aforementioned goals? If so, was it for reasons that were predicted? If not, was it due to oversight, negligence, inexperience, or a flawed or incomplete implementation? The power behind these steps is that conclusions refer back to goals and apparent truths, improving the chance of success with each trial. This is not the “shotgun” approach commonly used at less experienced studios, but rather, a directed search through a problem space.

Attendees the steps toward 20/20 Design Vision through principles and numerous practical examples. They learn techniques that can be applied to a broad assortment of design and implementation problems. The most valuable takeaway is formal, repeatable approach that can be shared with other team members. Though analytical by nature, this lecture is intended to be inspirational because it is based in principles, not knowledge.

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