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(Japanese Version) Modeling Individual Personalities in The Sims 3
Price $3.95
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SKU GDC10-10360-J
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Description
Modeling Individual Personalities in The Sims 3
Speaker: Richard Evans (Lead Simulation Engineer, Maxis)
Date/Time: Saturday (March 13, 2010) 10:30am — 11:30am
Location (room): Room 135, North Hall
Track: Programming
Format: 60-minute Lecture
Experience Level: Intermediate

Session Description
One of our design goals in The Sims 3 was to make each Sim have her own individual personality which was clearly manifest in autonomous behavior. This talk will show how we created these individual personalities. I will show live demos of the in-game visualization tools we used for testing and refining their behavior.

I will also show how our fine-grained socializing model allowed us to manifest fine-grained personalities. Because the social system was fully data-driven, non-technical producers and designers were able to specify hundreds of interactions, and thousands of production-rules. Here is one way of answering Chris Hecker's notorious photoshop challenge: to allow content authors to define flexible behavior.

Intended Audience
This talk is focused on those who are interested in people simulation. It should also be useful to programmers, designers, glamorous people and philanthropists.

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