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(Japanese Version) Break It Down! How Harmonix and Kinect Taught the World to Dance; The Design Process and Philosophy of DANCE CENTRAL
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SKU GDC11-12247JP
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Description
Break It Down! How Harmonix and Kinect Taught the World to Dance; The Design Process and Philosophy of DANCE CENTRAL
SPEAKER/S: Matt Boch (Harmonix Music) and Dean Tate (Harmonix Music Systems)
DAY / TIME / LOCATION: Wednesday 3:00- 4:00 Room 135, North Hall
TRACK / FORMAT: Game Design , Programming / Lecture
DESCRIPTION: Join two Harmonix designers as they recount the story of how DANCE CENTRAL came to be. With the introduction of Kinect, Harmonix saw the opportunity to create a game it had long dreamt about, one that could make learning to dance as fun as dancing itself. Despite a dependency on evolving technology, in just over a year's development time the team managed to create a game that not only realized this dream but also became a genre defining experience for full-body motion gaming. In order to accomplish this feat, the team employed novel practices to shape and refine the goal, rule out interesting but problematic concepts, and ultimately drive towards the core mechanics of what is now DANCE CENTRAL.
TAKEAWAY: Developers will learn unconventional ways to approach exploratory prototyping when starting from scratch. Attendees will leave the talk with a greater awareness of the specific design and production challenges of full-body motion gaming and strategies to address them. They will also learn the pros and cons of utilizing game incentives for educational ends, as illustrated by DANCE CENTRAL's Break It Down mode.
INTENDED AUDIENCE: No prerequisite knowledge necessary. The talk will benefit developers and teams, regardless of discipline (designer, artist, etc), that are:
-Working with new technology
-Designing educational experiences
-Designing for motion controls
-Exploring new types of gameplay
OR
-Considering working with Kinect

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