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(Japanese Version) Big Games in Small Packages: Lessons Learned In Bringing a Long-running PC MMO to Mobile
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SKU GDC12-3094J
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Description
Big Games in Small Packages: Lessons Learned In Bringing a Long-running PC MMO to Mobile

Speaker/s: John Bergman (Guild Software, Inc.)
Day / Time / Location: Wednesday 11:00-12:00 Room 132, North Hall
Track / Duration / Format / Audience Level: Business and Marketing and Management / 60-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: This session covers the challenges and lessons learned in bringing a traditional, long-running PC MMORPG (Vendetta Online, launched in 2004) over to smartphone and tablet platforms, beginning with an Android port in 2010. This includes the pros and cons of the business case, the largest areas of development time, relative tradeoffs of Android vs iOS, partnering with carriers and OEMs, and other challenges. Although the session is geared from the perspective of a PC MMO developer, most information should be useful to anyone looking to bring over existing games from console or PC. Beyond the lessons learned, there will also be some focus on the current state of mobile platforms, and where we expect (or hope) things will go in the future.
Takeaway: Attendees may expect discussions of the business case and ramifications of porting an MMO to mobile, along with platform tradeoffs. Plus, how we approached technical hurdles and development time, partnering with carriers/OEMs, a current state of how we see mobile platforms today, and where we see things going from here.
Intended Audience: This talk is geared towards other MMO, console and PC developers who wish to bring graphically intense games to mobile. A variety of topics will be covered, ranging from high level business cases and comparisons, to some specific technical points that impacted our development time.

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