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(Japanese Version) Animation and Player Control in Uncharted: Drake's Fortune and Uncharted II: Among Thieves
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SKU GDC10-10429-J
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Description
Animation and Player Control in Uncharted: Drake's Fortune and Uncharted II: Among Thieves
Speaker: Travis McIntosh (Lead Programmer, Naughty Dog Inc.)
Date/Time: Saturday (March 13, 2010) 1:30pm — 2:30pm
Location (room): Room 135, North Hall
Track: Programming
Secondary Track: Game Design
Format: 60-minute Lecture
Experience Level: Intermediate

Session Description
A look at the techniques used by Uncharted: Drake's fortune and Uncharted 2: Among Thieves for implementing the player character's animation and control. Partial and additive animations, layering, remapping, flipping, performance and memory considerations are all examined in depth, as well as particular focus on the the player's core movement implementation. This is a look at what worked, and what didn't work, how we did what we did, how we're going to improve it in the future, and what non-standard animation features proved particularly valuable for the player's look and feel in the Uncharted series.

Intended Audience
The attendee will leave with a knowledge of all the major animation systems and techniques used to implement the player in the Uncharted series. They will understand what improvements were made between Uncharted 1 and Uncharted 2, as well as what major issues were encountered and the problems yet to be solved.

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