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(English Version) Stranger in a Strange Land: 10 Things Console Games Developers Need to Know About Developing for Mobile
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SKU GDC12-3141E
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Description
Stranger in a Strange Land: 10 Things Console Games Developers Need to Know About Developing for Mobile

Speaker/s: Matt Small (Vector Unit Inc)
Day / Time / Location: Friday 10:00-10:25 Room 132, North Hall
Track / Duration / Format / Audience Level: Production , Business and Marketing and Management / 25-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: Switching from console to mobile game development isn’t just a matter of making your games smaller and adding touch controls. The challenge for seasoned console and PC developers is knowing when to trust your instincts – and when to toss them out the window. The talk covers 10 lessons learned from Vector Unit’s 2 year transition from console to mobile development, a brief list of critical Do’s and Don’t’s illustrated with specific examples from our own experience. We'll cover ways in which traditional “best practices” can implode when applied to tiny teams and blistering schedules, as well as some areas where your experience outside of mobile can give you a leg up on the competition.
Takeaway: The talk covers specific practices for small-project scheduling and organization, design management, rapid-response decision making, and more -- illustrated with specific examples from Vector Unit's experience.
Intended Audience: For developers and producers with at least moderate experience in the console or PC space, who are thinking about or are making a move to mobile. Also for mobile developers who suspect they may still have something to learn from traditional development techniques.

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