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(English Version) Level Design Case Studies: Trainyard and Cut the Rope
Price $3.95
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SKU GDC12-3116E
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Description
Level Design Case Studies: Trainyard and Cut the Rope

Speaker/s: Semyon Voinov (ZeptoLab) and Matt Rix (Magicule)
Day / Time / Location: Friday 4:00- 5:00 Room 132, North Hall
Track / Duration / Format / Audience Level: Game Design / 60-Minute / Lecture / Intermediate
GDC Vault Recording: Video Recorded
Description: Cut the Rope and Trainyard are two of the most critically acclaimed and commercially successful puzzle games available on the App Store today. Join Semyon Voinov (Cut the Rope) and Matt Rix (Trainyard) as they share game design insights they learned while creating these massively successful games. Divided into two compelling talks (one on each game), this to-the-point session will feature tried and true principles for level design, data driven decisions, and gameplay choices. Learn how these addictive games have amassed scores of enthusiastic fans and achieved wide popularity.
Takeaway: In addition to obtaining a crucial awareness of potential game level design pitfalls, attendees will walk away from this session with dozens of new and exciting tips and techniques to use when creating levels for their own games.
Intended Audience: This fast-moving presentation is geared at game designers seeking inspiration and fresh ideas for their own games. A wide range of material will be covered, and most of the advice and information in the session will be applicable to a vast array of game types, not solely puzzle games.

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