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(English Version) Designing a Technology Strategy for a Large Publisher
Price $3.95
Stock Unlimited
Weight 0 lb, 0 oz
SKU GDC12-3204E
Designing a Technology Strategy for a Large Publisher

Speaker/s: Julien Merceron (Square Enix)
Day / Time / Location: Thursday 2:30- 3:30 Room 132, North Hall
Track / Duration / Format / Audience Level: Programming / 60-Minute / Track Keynote / All
GDC Vault Recording: Video Recorded
Description: There are many platforms, many genres and many diverging team structures or project life cycles. Because of this, almost all publishers have different needs, intensions, strengths and weaknesses. On the technology side, they need to be approached differently in order to create a technology strategy that is relevant and actionable. There is no one-size-fits-all in our Industry, and as a CTO your work and strategy might very well defer, depending on the publisher. Being at Square Enix now and having worked at Ubisoft and Eidos before, Julien will compare the technology development strategies of different companies and discuss how such kind of strategy influences the product development of the company. Then Julien will open up the discussion toward the developing trends facing future mobile and web games and anything to pay attention to form the technology and product development.
Takeaway: A better understanding of a way to operate technology strategy design, as well as an opinion on technology trends. This will also give the opportunity to look into some large groups initiatives.
Intended Audience: CTOs, technology directors, as well as programmers - especially in senior positions. Other roles might find it interesting as well (producers, managers, creatives, executives), but the technical aspects will dominate. Experience with R&D, technology design, the "reality of making video games" will be important to really understand the approaches.

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