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(305) Winning with Games
Price $7.95
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Weight 0 lb, 0 oz
SKU gdc09_8687
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Description
People, be they athletes, successful at business, or otherwise at the top of their field tend to have certain skills and psychological traits that help them be more successfully competitive. What if such critical self-analysis skills could be embedded in a series of casual games that taught you some of these skills? What if the same training given to help fighter pilots and top athletes be their own best coach as well as be better at receiving coaching could be turned into a videogame where as you played the game was able to assess you and then provide you the critical feedback systems to assimilate into your everyday life? Winning, by TPLD is just that. It is the first game- based-learning application designed to teach successful reflection and self-analysis skills to players. Currently the system is to be rolled out across the entire Scottish schools network for over 250,000 pupils to play the game and develop their skills in a key area identified in Scotland as important to the future development and culture of the country. In this case study Matt Seeney, CTO of Team Play Learning Dynamics LTD of Scotland will explain the underlying subject matter of Winning and how they turned it into a game and analysis tool. In addition, armed with the early pilots, and their impact, Matt will cover early results from the large-volume engagement of the game and how TPLD dealt with such a rollout.

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