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(305) COSMOS CHAOS!: Where Gaming Meets Education and Doesn't Die
Price $7.95
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SKU gdc09_8686
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Description
This case study focuses on the production process and hurdles that a first time team of developers had to overcome in order to put educational and gaming theory into practice. COSMOS CHAOS! is a vocabulary game developed for the Nintendo DS platform and is funded under a U.S. Department of Education Star Schools grant. This game, intended for struggling 4th grade readers, completed development in October 2008. Including a 12 month pre-production process, COSMOS CHAOS! was completed in less than 36 months, against the odds of an inexperienced but spirited team. However, despite all the challenges, the outcome is a game that team members are proud of. But it's not enough. It is, after all, the product of hearts and souls pouring into what is believed to be good (and fun!) for the kids. Developing the game is not enough, it has to be played and it has to have results.. Formal evaluation is ongoing in thirty schools with over 300 children playing the game. Preliminary results from the evaluation will be available in March 2009. From selecting specific content to finding a publisher, and with oodles of partnerships and culture clashes in between, this presentation will provide an informative and hopefully entertaining recount of the hits and misses of the creation of an educational game.

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